Gamera: Super Monster

1980 [JAPANESE]

Action / Family / Sci-Fi

6
Rotten Tomatoes Critics - Rotten 23% · 2 reviews
Rotten Tomatoes Audience - Spilled 23% · 500 ratings
IMDb Rating 3.6/10 10 1231 1.2K

Plot summary

As a massive alien craft heads to Earth to do evil, three good and powerful superwomen befriend a young boy who has a special connection to Gamera. The alien Zanon launches a battery of familiar foes against Gamera, who might have to give the ultimate sacrifice to defeat the alien invader.

Director

Top cast

Yoko Komatsu as Mitan
Koichi Maeda as Keiichi
Yaeko Kojima as Marsha
720p.BLU 1080p.BLU
845.67 MB
1280*690
Japanese 2.0
NR
us  
23.976 fps
1 hr 32 min
Seeds 2
1.53 GB
1920*1036
Japanese 2.0
NR
us  
23.976 fps
1 hr 32 min
Seeds 4

Movie Reviews

Reviewed by I_Ailurophile 3 / 10

Some earnest strengths aren't enough to counterbalance grave weaknesses

The first film was low-grade and low-budget, but still fairly enjoyable as it was. The second film of 1966 had its own faults, but clearly benefited from more resources and hard work, and it was genuinely good. From there onward, however, the Gamera franchise struggled heavily to be so much as middling: in a condescending effort to directly appeal to children most all earnestness, judiciousness, and careful consideration was stripped from the writing as child actors were centered, and the fundamental execution became all but sloppy and heedless. The seventh film of 1971, 'Gamera vs. Zigra,' was the worst nadir of all. Fast forward to 1980 after studio Daiei had gone bankrupt and was trying to salvage itself, and here comes filmmaker Yuasa Noriaki and screenwriter Takahashi Niisan with another entry in the series. One may well wonder if another installment ever had a real chance in the first place at finding success if it followed the same pattern, but just as much to the point, with the particular approach that was taken here, it definitely did not.The first minutes aren't filmed footage, but still images with narration over top; the art looks fantastic, sure, but it's an inauspicious start. So is the design of the enemy spaceship, and one of the first glances we get of it, which are both obviously pulled from a certain Hollywood space opera of 1977. The first new post-production visuals we're treated to in this installment are jaw-dropping in their artificiality, being plainly outdated, and many instances to follow are no better. Before ten minutes have passed we're introduced to our young protagonist Keiichi who will invariably have an extra super special connection with Gamera, and like his predecessors in 'Zigra,' Maeda Koichi was clearly instructed to be as cutesy and boyish as possible - often giving off airs of mid-day television for kindergarten kids who only have half days at school. For good measure, add questionable treatment of animals. Though appearing out of the blue for this entry, and curiously exercised, the one interesting idea that this flick had was the "Spacewomen" superheroes who... are powerless to stop the villain.I feel bad for everyone who got roped into participating in this, but especially Fumiake Mach, Kojima Yaeko, and Komatsu Yoko, who are forced into such small corners as the Spacewomen. From one scene to the next we're commonly subjected to writing and direction that are confounding for how weakly thought out they were. It is, in fact, possible for kids' movies - those centering kids, and those intended to appeal directly to them - to be good. But that doesn't happen by sacrificing meaningful craftsmanship, or by talking down to your target audience, and as with its antecedents, that's what happened in 'Gamera: Super monster' more than not. There are decent notions here for a story, perhaps, but they are not treated well, least of all nearly all footage of Gamera or his kaiju opponents is recycled from the previous features. One sequence seen here is shown to viewers for what is now the third time in the franchise. I can appreciate that Daiei was desperate to pull in some easy revenue with minimum expenditure, but the construction for this piece just feels like an outright insult to viewers. That is, more than the kitschy, ham-handed forebears of 1967-71 already were.Ninety-two minutes feel inordinately long. Incredibly, however, even as a glorified clip show, this title manages to notably better than expected. Some of the acting is unexpectedly solid; Fumiake, Kojima, and Komatsu are charming despite the limitations placed on them, and the skills of Kudo Keiko and even Maeda do shine through every now and again. Some of the scene writing is surprisingly smart. There are tidbits of cleverness throughout, and it's also worth mentioning that by focusing on what are generally, somewhat, the best aspects of the franchise, the kaiju fights sometimes come across with more vibrancy than they do in the films they're drawn from. The concept of a veritable kaiju gauntlet is not new, and we would see it again in due course ('Godzilla: Final wars' is one of my favorites of that series), but it's splendid all the same, and I wish only that the doing here were more than mere recycled footage. And, hey, overall the new footage boasts strong production values. And still there are too many other examples in the writing and direction that all too apparently did not receive the same attention or care across the board, including the repeated cutaways to Giruge before and after each battle, a preponderance of the dialogue, the most lighthearted scenes with Keiichi, and the abrupt but temporary turn in the plot entering the last third.The sad fact of the matter is that no matter how generous we wish to be while watching 'Gamera: Super monster,' it's not very good. It's not fully rotten. In light of what it does well, I want to like it more than I do; a short fight scene in the third act is an unlikely but welcome highlight. Given its most ignominious troubles, on the other hand, including decidedly forthright storytelling and plot development, maybe I'm being much too kind as it is. There is truly more strength in this picture than I would have ever assumed, all told - which just makes its sorriest qualities all the more vexing. No matter how you look at it this can't possibly be said to even rise above "below average" when all is said and done, and while there are worse ways to spend your time, there's just not enough lasting value to make this especially worthwhile. I suppose if one is immensely curious, or a completionist, this is just passable enough to provide mild entertainment for a quiet night. That's about the best that can be said for 'Gamera: Super monster,' however, and this is a movie best left in the archives of cinema history.
Reviewed by

Reviewed by jamesrupert2014 2 / 10

Gamera's sad Showa-era swansong

In a last attempt to cash in on the titanic turtle's waning popularity, Daiei Motion Picture Company produced this incoherent clip-show in which Keiichi, a young Gamera fan (played by Koichi Maeda), and three benevolent spacewomen thwart an attack on Earth that involves the appearance of Gamera's kaiju foes from the previous five films. Similar to "All Monsters Attack" (1969; aka "Godzilla's Revenge"), the kaiju action may all be in the kid's imagination, as no one other than he, the space women, and the invaders seem be aware of the events. Unlike the polarising Godzilla film, which some people have interpreted as an insightful commentary on 'latch-key kids' and Japanese society in the late 1960s, the Gamera film is just a compilation of fight scenes connected by a silly story. There are only a couple of minutes of new kaiju material, the rest is lifted from the earlier films. In addition, there are some incongruous insertions of anime from "Space Battleship Yamato" and "Galaxy Express 999", some animated spaceships in the prologue, and a 'Zanon' starship that is a shameless copy of an Imperial Star Destroyer. The spacewomen are led by the hulking (relatively speaking) Kilara (played by wrestler Mach Fumiake) and can shrink, so they live in a box the size of a cat carrier in the back of a van that can turn into a spaceship (or at least a flying fuzzy blob of orange light). They have to wave their arms and pirouette to change into their space-hero suits, but then can fly. They also seem to have the ability to spontaneously teleport themselves (and their cars) when necessary and Kilara has an organ in the back of her pet store that when played seems to open a window/door to other parts of the Universe. There is also an evil spacewoman with a 'radar watch' who can teleport herself at will, and who is constantly being rebuked by the disembodied voice of Zanon. All of this is sufficiently incoherent and juvenile to support the hypothesis that it is all in Keiichi's imagination. The Gamera films were always budget outings (which is apparent from the clips), but the scenes with the spacewomen are even cheaper looking. As a final insult, the jauntily infectious "Gamera March" has been replaced by a new theme song (gratingly played by Keiichi on the organ). I watched a reasonably well English-dubbed version in which everyone had an incongruous trace of English accent but I doubt that the original would be much better. This film marked the end of the downward slide of the Showa-era Gamera series. The towering tusked turtle would not return until 1995's superior "Gamera: Guardian of the Universe", a much darker and less puerile interpretation of the character. Of note: in one of the rare fragments of new material, Gamera kicks over a poster of rival kaiju-star Godzilla, who is in turn revenged in "Godzilla Final Wars" (2004) when a kid throws a toy turtle into a fire.

Read more IMDb reviews

4 Comments

Be the first to leave a comment